Just started playing around with Polydust today and it's really fun to be able to do some modeling on my iPad Mini. I do miss the ability to use subdivision proxys as I'm used to in Maya or C4D but I guess it's on the roadmap.
Anyway, I've been doing a small lowpoly mesh and was planning on exporting it as FBX and then import it into C4D to finish it up. But when I import it into C4D it seems as the faces is not kept together, so I would need to fuse all edges to be able to subdivide it. Ouch.
Is it possible to export objects with the faces kept together?