I just came across your app. I heard about it awhile ago on some website then forgot about it.
I am saddened to hear this. I was about to subscribe. Why not sell it for a lump price (recoup some revenue from it) I am willing to invest in patreon if it comes to that.
I hope my experience in dealing hands on with two business owner’s of a Virtual Reality Arcade for two years can assist here. They are my clients for the last two years, what a roller coaster business is. Especially a brick and mortar business.
They really went through that struggle in the early days no money, it turned around once they got that poor approach to marketing fixed. Unfortunately, from what I’m seeing with Poly dust.. you guys seem to be on that same no marketing boat.
DON’T ABANDON THIS GEM - SHIFT or CHANGE PRIORITIES!
This software is a true gem, especially now during Covid. How relaxing, convenient it is.. to pick up my iPad and practice how to model in 3D. I have some game Design ideas and some other Concepts that need a visual. Now because of Polydust I can do just that. I know there are many others like me out there whom, like I was... are not aware you exist.
I agree with mzone3D & Polyshift regarding the technical aspects that need to be addressed, I saw Polyshiftr YouTube video while searching for Polydust tutorials today. Demonstrating image tracing. This brotha (or sista) knows their stuff. I am catching those same vibes from mzone3D.. I would adhere to their advice when it comes to Polydust’s short comings and what should be addressed - they know what their talking about.
Even if you bring Polydust to Blender or even Maya levels - - without marketing you will get no where. You guys need MAJOR, CONSTANT visibility at all times. You must be omni-present in social media, and as of this moment you are not.
Here’s the crazy part out of this, Polydust is the only app in the eco huge App Store, offering 3D polygon Modeling (I’m not speaking on 3D shaper - not the same) I’m strictly referring to polygons for gaming and 3D modeling. Talk about having the market to yourself. A true diamond in the rough.
You know what else is cool.. Polydust happens to exist within the app ecosystem during a perfect “point in time”.. Why?
Apple has committed in making iPad a serious laptop contender. These last few years have shown those stepping stones. They are positioning iPad to be more in line with traditional computing (Magic Keyboard, Mouse support).. and finally even bringing in machine Learning into it’s OS (which will pass down to you Devs via some form of iOS API down the road which you can then add to Polydust) add to that the AR glasses they will be releasing - - imagine using Polydust in our AR glasses with hand tracking? Creating with our hands or Apple Pencil air support.
This is all happening now in 2020 (AR glasses 2021 potential) imagine 2025, 2030.
All that to say this... you guys happen to be the only kids on the block offering what you offer. You need to run with that. You have time to build this thing further, before the new masses start arriving. iPad will be getting a new wave when it reaches mass adoption incarnation- it is now starting to come to grips with its identity, usually after a product recognizes identity, and done right, a new mass come with it (aka Skyrim before it was Skyrim.. it was Oblivion and before that it was Morrowind ) it found it’s identity in Skyrim and with it came new masses.
Same thing happened to iPhone after it found its identity. Now iPad is on it’s verge.
Which will bring deeper adoption due to damn near close parity with what laptop can do.. By this point, Polydust would have had, enough time iron out its kinks, add more robust features excellent UI and Apple Pencil Support.. etc, have it ready with all the bells and whistles that’s normally demanded of this 3D modeling medium. So that when the new mass (Revenue) arrives... they land right at your door step, because they heard of you, saw your marketing, saw your product and saw the art community always representing you like they do Procreate.
How do you go about getting that presence?
AGGRESSIVE MARKETING: (You will live or die here)
• YouTube (put commercials there)
Then hit up the spots the artistic community hangs out at: (only ones I can think of at the time)
Get some YouTube influencers to use your app and let them give their honest thoughts on it.
Try Mike from: gamefromscratch
** When marketing, make sure you know your demographic (Your target audience) so that your ads are aimed accurately and have the most chances of landing into potential customers fees. Thus, creating your sticky funnel as they call it in marketing.
** Hire a marketing company (about $300 monthly - check out Main Street Hub or 360 Marketing) my client hired them both for their business, at different times. They not only market, they will respond to people on your social media channels even banning toxic people. No way around this.. if you want social media presence, you need a team.
** You have to be “ANNOYINGLY” omni-present in marketing. That’s a must. Seen everywhere, don’t matter who gets annoyed seeing you too much. Too bad, you got bills to pay.
• Show how it can benefit students, kids and even those interested in 3D Modeling.
• Show the cool shit that can be done with Polydust in short snippet videos ala’ Tik Tok.
• Show the convenience of it using it on iPad. Grab and go, wake up iPad and app is exactly where you left off.
• Show that someone can land a career in 3D Modeling because of using your app and gaining experience
EXPLAIN YOUR SUBSCRIPTION MODEL:
You’d be surprised the amount of people that want the underdog to win, especially when the product carries heavy potential. Use this as momentum while maintaining a strong social media Omni-presence.
• Underdog Explaining points: Explain why it’s subscription vs one time pay.
• Underdog Explaining points: Explain there’s costs involved in constantly updating software and adding new features that a one time pay model cannot facilitate and unfortunately you being a small indie studio cannot do it all on your own.
• Underdog Explaining points: Explain how a subscription model helps you hire coders to add more features, updates.. etc
• Underdog Explaining points: Explain how a subscription model will allow you to hire marketers so you can grow the community and potentially hire even more coders to add even more dope features on Polydust.
• Underdog Explaining points: Explain realistically your subscription pricing = is it really worth “x amount subscription” in the consumers eyes? How does your features compare with what’s on the PC market? especially stuff that’s free? (Blender)
• Underdog Explaining points: Explain the convenience factor of iPad (Add more selling points, add your goals - where do you envision going with Polydust) A well explained strong vision is enough to bring in a community of investors! Minecraft succeeded during a time, where non first person shooters failed in an instant! Nintendo came out with the switch when everything was saying mobile console will fail - if they had failed they would had potentially went backrupt, post switch 52 million sold world wide. Pitch your vision to social media and in marketing, sell it.. this vision is the reason I’m here writing this long ass post and the reason everyone else wrote their extremely insightful posts.
I need Polydust to succeed, so I can have 3D Modeling on my iPad so I can do, what I need to do. At this point in time, polydust and I have a symbiotic relationship. I don’t do laptops nor PC - so you have to succeed. Period!
Hope this helps in someway .