First, let me thank you for adding me to the beta-process. My first impressions on working with this program was quite nice. The availability of tools like cutting edge loops and such things is quite good and everything i would expect from a specced down mobile low-poly modeling tool.
What i miss before any other thing, are fast accessible selection tools. Currently i find the selection via frame not very convenient. A selection mode where you can tap on several points, edges or polygons and then return to the regular operations would be very nice. It would also allow the user to specify precisely, which edge-loop to select, once you have more than a few dozen vertices on your screen. Especially when it comes to creases on the model, good selection tools could save a lot of time and nerves.
The second thing that came to my mind me was, that i seriously would like having the option to have a tool bar, where the modes (Vertex, Edge and Polygon) can be displayed as separate icons right on the workspace to save a whole lot of clicks. A fourth tool icon, displaying all options for the selected mode would round off the experience. The option to have move, scale and rotate directly on the workspace would be welcome as well. I understand the chosen path of a clean canvas for working, but there are already two toolbars there. Lots of space for some additional icons to ease the workflow for those, who want fast accessibility.
For me, a workflow where i can concentrate on the object i create and not on moving through menus is pretty much a key feature.
I am really looking forward to dive deeper into the functionalities of Polydust. Thanks again